DON’T GZIP F4V’S 

SYMPTOMS

The other day we deployed a new site to the production servers only to find our video player was bugging out. Specifically in Firefox, it seemed that the file size and video length was not being interpreted correctly. Load complete events and video play complete events were being fired prematurely, if not instantaneously. It other browsers the bytes loaded of the net stream never updated, but the video played fine. It worked perfectly in our dev environment and had passed QA, but for some reason broke when deployed to production. This lead us to believe that it was environmental and  differences between the server configurations were at fault.

CAUSE

I’ve seen this type of thing before and wrote about it here. Using an HTTP proxy (I use Charles), I looked at the differences in responses to the F4V requests from the two servers. Both were returning a “plain-text” mime-type. Not a good thing, but still did not explain the differences in behavior. The only difference was the production server was using gzip compression for F4V files. I did a quick search on the web and found only two documented cases of malfunctioning F4Vs and gzip compression, so I figured it was worth writing about.

SOLUTION

The solution is to exclude F4Vs from gzip compression in your apache configuration. Unfortunately, we don’t have administration rights to out client’s servers, so we defaulted to the lower quality and slightly larger file size of FLV, which fixed the issue.

REFERENCES

  1. http://www.longtailvideo.com/support/forum/Setup-Problems/21791/MP4-and-Firefox-3-5-7-#msg143431
  2. http://stackoverflow.com/questions/1100888/f4v-player-works-on-every-site-but-one

Color Tracking Source 

When I was researching color tracking with Flash, there were surprisingly few examples. The examples I did find did not have any source to download. So, I am offering up my source code from  my color tracking experiment. The ColorIsolator class is based on an old AS2 algorithm by Mario Klingemann (Quasimondo) for selective color. I’ve translated it here to AS3 and applied it to video from the webcam.

It works like this. Once a color is selected from the video, using a seriess of thresholds, the ColorIsolator drops all pixels that don’t fall within the defined range of the target color. The remaining pixels are set to the target color and getColorBoundsRect is used to pinpoint the remaining blob of color. It’s really simple. I had the general idea, but I didn’t understand how to define a range of  color until I found Klingermann’s code.

I would consider this just a starting point. It actually works very well, but there are a number of things that can be done to improve it. Here are my recommendations to try out:

  1. Try using HSV color values rather than RGB.
  2. Introduce a palleteMap in place of or in addition to the saturation/contrast ColorMatrixFilter.
  3. Add blob detection to ignore anomalies/artifacts of the target color.

Download source here.

All I ask is for constructive criticism and to let me know if and where you use this. A credit to myself and Mario in your source code comments would be nice.

Thanks to Justin Windle (soulwire) for a great exchange of ideas for this.

An Intro to Color/Motion tracking 

I don’t usually like to write blog posts about other people’s blog posts. I try to create original content that people will find useful, but that is very hard to do on the web. I like to sleep, watch TV and play video games, so it’s hard keep up with all the 24/7 coders out there.

That said, I’ve been doing a ton of research and experimentation on motion and color tracking. There is a lot of good stuff out there. A lot of it useless, but along the way I came across a few key blog posts that really got me rolling. if you are trying to get your head wrapped around all of this stuff, check out these helpful blog posts:

Color Isolation
http://www.quasimondo.com/archives/000614.php
Mario Klingemann’s blog is a gold mine of info relating to bitmap data. This blog post reveals how to pick out a color range and drop the rest of the colors. I had to translate this to AS3 for my uses. I’ll release that translation soon.

Blob Detection
http://play.blog2t.net/fast-blob-detection/
Blob detection is key to dropping little pieces of bitmap data that you don’t want or to track multiple blobs of the same color. Read the post and you’ll see how it’s useful.

Motion Tracking
http://blog.soulwire.co.uk/2008/06/06/webcam-motion-detection-tracking/
This is motion tracking it it’s simplest form. This is the post I started on.  Ultimately, you may want to combine some of the above techniques with this one. Justin Windle is a cool guy and he has lots of good info on his blog that can help you with your generative art.

Edge Detection
http://blog.inspirit.ru/?p=297
I just found this one most recently. Really interesting. I don’t have a use for this now, but I will be keeping an eye on where this goes. This blog also has a lot of good info and I will be adding this one to my regular reading list.

Automated/Adaptive Threshold
http://www.quasimondo.com/archives/000690.php
http://blog.inspirit.ru/?p=310
One of the main issues when dealing with bitmap data from a webcam is the lighting conditions the user is in. Adaptive threshold analyzes the bitmap data and applies the appropriate threshold to get the best contrast. I haven’t yet dived into the code, but this look extremely useful.

And there you have it!
The best motion and color tracking blog posts to start with. I hope this help others on the same path as I am. Hopefully I will be taking what I’ve learned from all of this and releasing it in a nice tidy code package for everyone to use.

New Trig Class 

I’ve added a simple Trig class to RedLib. Provides easy access to common trig calculations for use in AS3.

  • Calculate Distance between two objects.
  • Calculate angle of an object reletive to another. Useful for pointing a MovieClip at another MovieClip.
  • Convert radians to degrees and degrees to radians.
  • Calculate X and Y coordinates given a distance and radius from an Object.
  • More to be added.

Source available in Google code here.

Update: Looks like some dude, Sekati, has a Trig class almost identical to this one. Check it out on google code. The rest of his library is pretty snazzy, too. On a side note, even though you may end up using an existing library, it’s always to good to try it yourself first. You learn more that way.

Simple Papervision3D Examples 

interactiveplane.jpg earthorbit.jpg
customdisplayobject3d.jpg
diamond3d.jpg

I put together some Papervision3D examples to go through for our weekly developer meeting.  They demonstrate some simple approaches you can take with Papervisio3D. Thought I’d post them up here, also.  Source available at the bottom.

Example 1: Interactive Plane
Demonstrates the use of interactive MovieClipMaterial. When you click the plane the number increments.

Example 2: Nested DisplayObject3Ds
Demonstrates nesting DisplayObject3Ds inside other DisplayObject3Ds. This example nests a Sphere in a Plane in order to easily orbit a Sphere around another Sphere.

Example 3: Extending DisplayObject3D with Custom Classes
Demonstrates extending DisplayObject3D or other primitives to easily manage position and code.

Example 4: Collada
Demonstrates the use of Collada DAE exports from 3D modeling software and adding video to a UV map.  Source for this example will not be provided.

Download Source Here