More computeSpectrum() and Papervision3D fun. This time in a circular arrangement. Inner plane identifies the sound band (0-15). Outer cubes pulse to the level of the band, while the level is displayed on the outer face of the cube. By using a slight BlurFilter I anti-alias the edges of the 3D scene. Click on the thumbnail below to launch the demo.

threeDEQ_00

Catetgories: code

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